Bg3 paladin stats reddit.
Bg3 paladin stats reddit.
Bg3 paladin stats reddit Level 6 - Paladin 6: Level 7 - Wild Magic Sorcerer 1 - spells: Thunderwave and Shield, or pick up utility spells like Jump and Featherfall. It's an amazing defensive bonus that doesn't seem flashy because it's passive. Paladins have a lot of nice support spells and passives as a bonus. You can easily get over 100 damage per attack with a crit build in this game. Sorcerer and bard are good as well. You'll have more spells and spell slots which can equate to more damage with divine smite. Let's explore the best Paladin build in Baldur's Gate 3. This will be our next spell to pick. 2M subscribers in the BaldursGate3 community. For a normal paladin you likely need Strength (for your weapon attack), Constitution (for HP and concentration), and Charisma. A easier way to do things is to start as paladin for heavy armor and martial weapon proficiency but don’t put any points into strength and just put it all into Charisma. So when you intend to multiclass into warlock will change what your stats are at any given time. I go by "Jevin the Paladin" and I frequent the official Larian Studios Discord as its resident unofficial Paladin aficionado. Those are for sure benefits, but it's weighing those against what you would get from two more sorc levels, and my opinion is the sorc levels edge them out. Take hags hair to str 18, get extra stats from the potion in act 2 and the mirror of loss from act 3 and youll get str all the way to 22 A community all about Baldur's Gate III, the role-playing video game by Larian Studios. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. You need 3 stats high already, so I would recommend dumping dex, wis and int on 8. Mostly a Paladin, but you get Shield, War Priest bonus attacks, and Guided Strike. And because of this you need strength since that will determine if you'll hit or not among other things, charisma doesn't do anything to divine smite. Paladin/warlock feels bad to me still, and I play paladin/cleric like a full cleric 95% of the time. Gather your party and venture forth! BG3 is the third main game in the Baldur's Gate series. Pick your flavor cause with BG3 you probably end up oath breaker on accident anyway. There are some stat boosting items available that would make this build way easier though they aren't available until late game. PAM is amazing with pally for smites. I don’t like the idea of taking strength to start the game the respecting out of it when hitting warlock level 3. Aug 19, 2024 · IMO 6 vengeance paladin/6 draconic sorcerer is the best split for general play: level 6 paladin gets you the protection aura, and vengeance paladin gets super strong stuff at lower levels, like using vow on emnity on yourself which just gives you advantage on all attacks with literally no downside lol. Choose either sword & board and the dueling style or 2H and great weapon fighting style. Nature Paladin: 1 Sorcerer, 4 Nature Cleric, 7 Ancients Paladin. Could multiclass elsewhere. I suppose if you boost Dex and go duel-wielding or finesse weapons, you'll do fine. In tabletop there’s more reason to go pure Paladin since their higher level spells are actually pretty cool, but the best ones aren’t in bg3. Yeah, but keep in mind that you need either 5 in warlock or 5 in paladin for extra attack. So if you go with a hit chance of 65%, your hit chance with GWM is 40% or . Taking Paladin 2 for Divine Smites and the Fighting Style and pairing it with the full casting of Cleric is just fine and you don't even need to focus both Charisma and Wisdom. You're giving up Heroes' Feast from cleric 11 but whatever. You also don’t need to worry about strength as pact of the blade will use your charisma for weapon attacks. If you want to have a better initiative it's OK to take 10 or 12, but a feat or con does more. Some classes can do with just one or two stats at 16, but I'd say most should at least consider a 14 somewhere and not try to evenly spread stuff out. End game you will end up with oathbreaker 7 warlock 5. It also gives your Tav, “main character energy”. Should I put all my points on charisma once I get pact of the blade? A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth! My build is a Half Elf Paladin, with no min max stats, but 16 str 14 con and 14 Cha. Id rather take paladin 12 for the feat, or take two in fighter for the surge, and fighting style. Wear heavy armor, maybe run a two-handed weapon, and just spam divine smite. Gather your party and venture forth! A quick breakdown of your key paladin stats STR; chance to hit with weapons, weapon damage, chance to shove and resist shoving, carrying capacity and jump distance CON; +hit points, more effective short rests, more resistant to poison, disease, etc. So you usually need to find a dump stat or two and accept that it'll suck. BG3 is the third main game in the Baldur's Gate series. Str12 is going to cause you a lot of frustration against the higher (17+) ACs. You also get 2 feats. After trying out some martial classes, I think a full Oath of Ancients paladin might be fun. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Thinking of trying to play w a mostly all melee team w paladin, wolf heart barb, blade pact warlock, and then last spot tbd. I had guessed the devs wanted to make Durge's default class a Paladin before they had that interview because if how many times in Durge's story it is commented you are an Oathbraker paladin LOL Level 3 - Paladin 3: Level 4 - Paladin 4: Warcaster Feat a must have. The best Oathbreaker build is probably 12 Paladin or 8 Paladin, 4 Warlock if you want to go hard on charisma as your main stat. Your Pact Boon is undoubtedly Pact of the Blade , allowing you to summon a pact weapon or bind an existing one, gaining full proficiency with it and There is several good paladin build in my opinion (2pal/10bard , 6pal/6sorc ,7pal,5sorc) I advice 6/6 for vengeance paladin you got first aura and extra smites and utilites from from sorc (quick and double spells) for 6/6 you get 6 level droconic buff to one of the selected element resist + that type of damage buff to your spells(as you charisma modifier ) 7/5 for if you want really want to Your Tav will probably be doing most of the talking, which means charisma is a really useful stat. It took the entire leveling experience and another dozen hours at max level, but I ended up really loving sorcadin. Aug 19, 2024 · This will not be the best build, but it is working well for me. Most players I see who don’t optimize much also focus more on STR, especially since both BG3 and the 5e PHB both describe Paladins as being STR first, CHA second. At level one you could take 16 strength, 16 charisma, and 14 constitution. Gather your party and venture forth! Take 2 levels of paladin, 10 in bard or sorc. Both Fighter variants are stronger than the paladin variants with the war cleric version being the best option in terms of max damage in the 1st turn. 5/6 Sorcerer gives you all of the Metamagic tools as well as handy utility like Shield and Haste. Normally you want 2 ASI plus a feat to get a primary attribute to 20. You won't need high Charisma since Smiting does not use your BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! Depending on your Paladin multiclass preference, select Misty Step for Oathbreaker or Darkness for Vengeance Paladin. Currently I am Level 11, and took polearm master at level 4, and +2 Strength at level 8 - I also meta-gamed a bit with Auntie Ethel in Act 1 to get +1 Charisma Bonus. Vengeance also feels like a good vibe for Lae'zel. can maintain concentration on spells better What to do about accuracy? Strength can be set to 16 at character creation(the paladin stat array is the standard [16 STR] [16 Cha] [14 Con] [10 Dex]). Comparing the better Paladin variant vs the better Fighter Variant: Total First Turn Damage Range for build B: 150 - 332. Gather your party and venture forth! The optimal paladin build is 5 in paladin for 2 attacks and then multiclass into a caster class just for more higher level spell slots. Most Smite spells require concentration, and you have way better things to concentrate on like Bless, Haste, and Hold Person. I believe that taking 2 levels of paladin, and 10 levels in swords bard will get you the highest dpr (even though you could get 5% higher crit chance with 3 levels in champion fighter and another 5% with spell Hey all, since many here are new to DnD thanks to BG3, and may have some questions regarding interesting multiclass options. In “good” play-throughs, you don’t get another Paladin in your party. As others have mentioned, a cleric/paladin multiclass is really mad and taxing on your stats as you want strength, con, wisdom, and charisma all high. But it lets you crit on rolls of 13 and higher, so with advantage you’re critting more often than not and able to double your divine smite damage as a result. This path also possibly requires a respec though, to take Paladin at level 1 for the heavy armor proficiency if that is desired. I am on my first playthrough so I have most likely missed something I have gone full Paladin. If you want 3 in both first then you have to wait till level 8 for extra attack, which is quite late. My paladins frankly dont need a ranged option. I like the idea of being a full caster who can smite if you get too close. So if you're a level 4 fighter you can take a feat/stats but if you're a level 2 rogue/level 3 fighter you'll have to wait at least one more level. Here is a class fantasy video covering Paladin in BG3 Str 16 Con 14 Cha 16 put the rest wherever you want You could do 2 paladin and the rest in swords bard if you wanted. That said, if I was going to do a Swords Bard/Paladin, I'd start bard 1 with 13 Str, then focusing on CHA and CON next in priority. So a 7 paladin 5 sorc has a 9 spellcaster level for multiclass, which gives you a 5th level slot BG3 is the third main game in the Baldur's Gate series. Aug 28, 2024 · For starters, pact of blade warlock at lvl 3 gains the power to use CHA as your attack stat instead of STR or DEX. It's nice since that's the only ranged option for paladin, I believe. Could go 2lock for level 3 warlock spells. Hi, I am currently playing through act iii as an Oath of the Ancients Paladin, and I wanted to ask the communities input for the build. Hey Guys! Never played Dungeons and Dragons before and I have never played Baldur’s Gate 3 or any of the games for that matter, any tips or tricks that can help me out while I’m just starting. For spear and board I went with duelling feat for the extra +2. - No level 9 Paladin oath spells. Paladins are tough in that they want lots of stats. Paladins are the holy knights of Baldur's Gate 3, excelling at melee combat but packing support spells and healing for versatility. Still get 2 feats. I think it’s also the difference in mindset, some people consider Paladin to be focused around their smite damage, others play them for their buffs and defensive abilities. Paladin saving throws are WIS, CHA whereas Bard gets DEX, CHA. Paladin 7, Warlock 5 could potentially abuse warlocks stacking extra attack, but I lose on one ASI. BG3 is the… Paladin with Benefits: 1 Sorcerer, 2 War Cleric, 9 Paladin. You can make a lot of builds. Gather your party and venture forth! 7 paladin (ancients or vengeance both strong) 5 sorc is stupid-OP and probably slightly stronger though with so many extra spell-slots, it's sick, in pen and paper DND paladin levels round down for multiclass, in BG3 it rounds up. It all varies what you want to dump. ) Get heavy armour. Some Wisdom is good for saving throws . Gather your party and venture forth! A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Then when you go into Paladin, respec to drop Dex for Strength. You get Spike Growth from Nature Cleric and the good aura from Oath of Ancients. Go to withers and you can change your stats when you respec so get rid of your strength if you want and pump everything into Charisma. Between heavy armor/shield builds with Auras and Divine Smite your paladin will be a pretty heavy contender in most fights. I dabbled with three different paladin multi classes in my campaign: paladin/cleric, paladin/warlock, and paladin/sorc. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Its damage is not affected by stats. * Level 8 The 3 attacks from warlock5/Paladin 5 ends up being massive especially with haste and bloodlust elixir. Level 5 - Paladin 5: Level 2 Paladin spells We'll grab Lesser Restoration and Find steed here, if it's available at Launch. Warlock hits 18-22 AC fine, is Paladin somehow even tankier? Warlock hits with +5 to all spells and attacks. Since we plan to use Great Weapon Master which requires 2 handed weapons, we'll use STR as our example. 4 For Dueling you'd take 1d8 + 2 + attacking stat and times it by whatever hit chance you want to check. Paladin 6/Sorc 6 = aura and 5th level spell slot for smites and 6th level sorc feature. It depends on how you intend to do this, basically. That's something like what I had in mind as well, but I feel that wis 12 is more valuable as starting paladin gives proficiency for saving throws, which are important for a lot of control effects like hold person or something along those lines, whereas dex is mostly just for dodging spells, so any way to pump that wis save is great. Hello and welcome to a comprehensive deep dive into the Warlock class in BG3. With the hag hair you can get one character to 20 at level 4 and essentially snag either another ASI or 2 feats. I started with the stats: Str: 17, Dex: 12, Con: 14, Int: 8, Wis: 8, Cha: 15. Which is actually the build I went with iirc. If you're just looking for the aesthetic of a Paladin that does lightning damage via spells, then you could do a 2/10 or 6/6 storm Sorc / tempest Cleric. It feels icky from a RP perspective. GWF in BG3 (at least in early access) rerolls Smite dice and many items in the game add extra damage die to your weapon attacks, so it's way better than it is in tabletop. So pure until you get the extra attack -at level 5, then multi-class. Kind of lame hobestly, since this resticts you to first level cleric as delaying Paladin lvl 5 powerspike is a huge disadvantage. Survivability is greatly increased with Ancients because of your extra healing and Spell Resistance. I just think a 2H Strength build works better as mainly Paladin and then swapping later to the caster levels when Paladin stops offering much. Gather your party and venture forth! In terms of stats for a straight Paladin, you'd mainly invest in strength, constitution, and charisma. Paladin 9, Warlock 3 gets two level 3 spell slots from paladin and animate dead for a true unholy death knight feeling, but loses on one ASI. The main stats for a Paladin are Str and Cha (you can build a Dex paladin, but that's not the standard route) and you want to be able to survive on the front lines so a decent con is good. Gather your party and venture forth! Facts about Paladin stats: Melee abilities utilize your melee weapon's stat - this is typically STR unless you have a finesse weapon in which case it may be DEX. Basically stay as a paladin until level 10. It's good if you're running strength paladin with heavy armor. Even then, we still don't know that. Could go 2pal for level 3 paladin spells. Paladins want CHA for their auras and spells, so multiclassing means you get a paladin that doesn't have to worry as much about STR or DEX. But generally speaking odd numbers do nothing for you. Dump dex once you get the gloves of dexterity. But would y'all recommend me go into 14 con or 16 charisma? The lore you get for Oathbreaker Paladin Durge fits so extremely well with a Durge's story and themes, and it is SO GOOD. STR WIS CON in that order, I’m not a fan of using STR elixirs so I don’t mind using the points on STR. 6 Paladin minimum gets you Aura of Protection, 7 Ancients halves spell damage on you and your party members. Gather your party and venture forth! 10 War Cleric / 2 Paladin gets full spell progression and divine smite + fighting style from paladin. Paladin 5/ sorc 7 means you get access to 4th level spells and not just slots Paladin 2/ sorc 10 is my personal favorite if I were to go this route. You could do a hexblade paladin. Gather your party and venture forth! 3 attacks per action due to Extra Attack and Deepened Pact stacking (Tactician difficulty or below, does NOT work in Honor mode), accounting for a 50% increase in damage per action and contributing to the highest DPR Paladin combo currently playable in base BG3 Charisma SAD makes stat allocation easy (Pact of the Blade only) Charisma is the paladin's spellcasting stat but the thing is you really want to be using your spell slots for divine smite most of the time. Using spell slots for damage spells means fewer smites you can use, which is the whole point of Paladin. How does the Paladin land anything when they have to split offensive stats 3-ways for 3 different weapons (STR melee, DEX ranged, WIS smites)? What stats could a Paladin even run? Just 14 in each stat except INT? I want to do a 9 Paladin/3 Warlock build. Pact of the Blade (Cha applied to weapon attacks) on my mostly Paladin is appealing. The only paladin that actually uses charisma is oath of devotion for sacred blade. With heavy armor not allowing a Dex modifier that can be kept low, but will hit your initiative. Dec 15, 2022 · Boosting charisma is the most efficient way to have high saves for a paladin. Intelligence can be dumped. Going 7 Paladin 5 sorcerer gives you a lot of spell slots and access to a bunch of useful spells. Being that there's no way to get Oath of the Watchers and their Initiative aura in base BG3, we can approximate most of the remaining toolkit with a Sorcadin build. Paladin 2 levels /Warlock 10 levels: The main pro I see here are the two short rest god smiting 5th level spell slots. Dexterity is not a dump stat for heavy armor users, despite what people here will incorrectly claim. However my strength is 18 and my charisma 17(hag upgrade). I would take charisma to 14 and take dexterity higher. So it wont ever feel bad to multiclass paladin after a certain point. 25. I dont think eldritch blast is worth the 2 levels tho. Upcasting it using higher spell slots adds another d8 of damage. I've been playing for a while without any rush and reach lvl 4 on normal difficulty. Let’s be clear - the heavy lifting is being done by two items, which make ANY martial build in BG3 broken ie Potion of Speed and Elixir of Bloodlust. Get your smites with paladin and then go for bard until you get your extra attack. I’ve been running an oathbreaker + pact of the blade warlock and it’s a lot of fun. For stats, start with str 17, cha 16, con 15. This is sufficient to hit enemies, if you are not using Great Weapon Master. Or you can focus on being a Dex paladin with just 10 str but you won't be able to carry much. You need to have a 13 Strength for Paladin, per 5e ruleset. Generally, Lockadin's are best played on Tactician and Balanced difficulty. Paladin uses both strength and charisma, so it's quite stat-hungry. Gather your party and venture forth! So the hag hair, plus a 17 in a stat is essentially a free ASI. The stat spread you want after you get warlock 3 and take Pact of the Blade is Cha > Con/Dex > Int/Wis/Str. I've played so many d&d games where "stay next to the paladin" was how you kept safe. As I said in my other post, magic items have perks tied to races, so for all you know humans could get the best ones. Bard 10/Paladin 2 is basically a Bard build, which means Dex imo. The problem is, with the way BG3 is made, not only does the Paladin not need to run out of fuel ever, but they also make most Charisma checks super easy, and the abundance of scrolls and potions make hordes a triviality, so the Paladin's weakness when dealing with multiple enemies never really becomes an issue. I'm planning on doing something similar, which I will probably do as: paladin 1 -> warlock 5 -> paladin 1 -> at level 8 respec to 5 paladin 3 warlock The typical paladin build priority would be strength first, then charisma, then constitution. If you like this playstyle, sure, games easy enough even on Tactician, for any build to be absurd. 8/4 gets you 3 feats, charisma weapon scaling, extra attack, aura of hate, level 2 warlock spell slots that refresh on short rest, 4 warlock spells, hex, eldritch blast + agonising blast, choose between blind immunity Take your paladin 1st (I know you miss out on cool bard starting things but. Gather your party and venture forth! Hello and welcome to a comprehensive deep dive into the Warlock class in BG3. Accuracy can be found on gloves, such as from Dror Razglin's treasure stash. Those two types of actions on a Paladin work against each other. So your best bet is to decide if you want a melee build or not before deciding the stats. However, there's no multiclassing in BG3 just yet and level 4 is the highest for now. I don’t fully understand what stats I should focus on, or how I can keep my Oath of Vengeance without breaking it. Gather your party and venture forth! We would like to show you a description here but the site won’t allow us. You want high strength, charisma next, then constitution. Best Stats and Race for Paladin in Baldur's 7: Paladin for smites 8: Respec to 5 paladin/3 warlock, letting you have the warlock goodies while retaining your second attack 9-10: Paladin for cha to saves aura + oath feature 11-12: At 7pal/3 warlock, it's your call. So right now my base stats are: It's based on class level rather than character level, so you'll want to take that into account when multiclassing. I’m more of a cleric who smites than a paladin who does cleric things. Plenty people go 10 paladin 2 fighter. Hello and welcome to a comprehensive deep dive into the Rogue class in BG3. I’ve heard that once you reach level 3 as warlock charisma becomes your main damage stat in place of strength. Oath charges, Auras, and class features scale off of CHA From your comments it looks like you want to go 12 paladin. Gather your party and venture forth! if you're not hard set on being pure paladin you could go 2 paladin/10 bard, level 10 bard can get banishing smite and if you set your divine smite to a reaction you can use both of them on 1 turn at a high level spell slot and nuke almost anything, plus bard gets a lot of illusion and enchantment spells so mystic scoundrel and helm of arcance If you want to do a crit build, its totally viable in bg3. Gather your party and venture forth! Paladin is probably one of the deeper 5E classes and honestly may be the best class in BG3. Gather your party and venture forth! Paladin is pretty strong in this game. Paladin 5 cleric 5 is what I'm running and it rolls encounters over. The "Paladin of Deity" tag can only be aquiered by being a Cleric of the wished Deity and then multiclassing into a Paladin. I did my first playthrough with all characters doing solo classes, and I had my paladin as an ancients paladin. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Without spoiling much i know there are con and strength options. The rest is loosing everything Paladin has to offer in exchange of two extra Eldritch invocations and another Patron feature. I got paladin to level 5 and I want too multi class with warlock and get pact of the blade. How much better is entirely dependent on your build. For this, once you've reach lv 5 respec get 2 levels of paladin and 3 in warlock and get blade pact. Gather your party and venture forth! Divine Smite's base damage is capped to 5d8 (6d8 against Fiends and Undead), which is achieved with Level 4 Spell slots: full Paladin doesn't naturally get them in BG3, but the 6/6 Sorcadin is effectively a Level 9 caster (3 from Paladin, 6 from Sorcerer), which puts them at 4/3/3/3/1. A sorcerer with a paladin dip would give you armor and weapon proficiency but keep you mostly as a caster who can use smite, but if you're focused on casting then you're not going to use your smites much, also if you take less then 5 levels in paladin you Title but more specifically help with Feats! So first off I went with a Zariel Tiefling and my stats thus far are Str:17 Dex:12 Con:13 Int:8 Wis:10 Cha:15. So my personal opinion is that the optimal build for paladin is the crit build, but that build takes a lot of set up, and is much more complicated than the typical paladin builds. Meanwhile those next two levels of Paladin get you the aforementioned feat and a subclass feature at 7, which in the OPs case as a vengeance Paladin is a bit of a niche ability. I recently wrote and released a guide on the Paladin class, which was received well. With spear and shield you do a ton of DMG and have an extra attack. - Get your Paladin to lvl 8 Stat wise: Same as above. This is because initiative is rolled on a d4 in BG3, making dexterity points extremely There aren't any omegapwn wtf-broken polearms in BG3, just a guaranteed easy legendary in act 2, which is nice but not gamebreaking. How does the Paladin land anything when they have to split offensive stats 3-ways for 3 different weapons (STR melee, DEX ranged, WIS smites)? What stats could a Paladin even run? Just 14 in each stat except INT? Jan 10, 2024 · Best Paladin Build BG3. . I've come up with the "Ultimate Hero" to be the protector of the people and be the hero that Baldur's Gate needs as a combination of the Swords Bard and Oath of Ancients Paladin. I recently wrote and released a guide on the Paladin, as well as the Rogue. Mixing 7 Paladin and 5 warlock with pact of the blade gives three attacks per action and warlock spell slots that recharge on short rest. Paladin Cleric will work just fine even if "Paladins need high Charisma and Cleric needs high Wisdom". You don't need dex as paladin if you use stenght weapons it's a dump Stat. The paladin/ sorcerer spells I’m using aren’t CHA dependent and I’m not deep enough into paladin to get auras anyway, so it’s not a priority stat. So 8 dex if you min max. Champion 11/Vengeance Paladin 1 This is the most speculative option and I'm only considering it because in BG3 you choose your Paladin subclass at level 1 and getting a version of Vow of Enmity at level 1 could be great for crit-fishing with Great Weapon Master. - You loose one 2nd level long rest spell slot from Paladin. Gather your party and venture forth! Warlock hits 18-22 AC fine, is Paladin somehow even tankier? Warlock hits with +5 to all spells and attacks. You will probably be running full cha+con. Gather your party and venture forth! Oathbreaker is probably the weakest paladin subclass, and I guess I just don't feel like paladin gains all that much past level 7, anyway, or at least anything that couldn't be gained from another class. Same for subclass, expecially for Paladin read the Oath and see what resonates with you If instead you just want to smack things with a big 2 hander while doing tons of damage go Vengeance and Great Weapon Master feat Stats 17 8 14 8 12 15 STR WIS CON in that order, I’m not a fan of using STR elixirs so I don’t mind using the points on STR. The former (very rare halberd you can buy in Moonrise) doesn't go with a shield, but if you want to use the legendary spear(s), you can go with a shield. That being said, good luck keeping your oath. Your Tav will always be in your party. The stat spread you want before you get to warlock 3 is Str > Con/Cha > Dex > Int/Wis. Swap to paladin 5, bladelock 5, this will allow you to max out your attacks. Paladin 8, Walorck 4 can get 3 ASI to push charisma to 20 and pick a great weapon master. . Gather your party and venture forth! I just picked up the game but dont wanna gimp myself from the start, spent 10 or so minutes rerolling on my paladin and best I got was a 92 18/00 str, 18 dex, 18, con, 7 int, 13 wis, 18 cha. You generally don't want a penalty to Dex and it's good to have some ability to handle Wis saves. Anyway, it seems most paladin builds find most of their strength in smite, and understandably so. Maybe you'll get a godly polea A community all about Baldur's Gate III, the role-playing video game by Larian Studios. I think I was Paladin 7/Sorc 5 or something like that and it worked great. On my build I am going with 1 hand + shield, and AC is the strongest part of it. And you'll be better at charming your way through things. Total First Turn Damage Range for build D: 273 – 420. Using a level 1 spell slot, it deals an extra 2d8 radiant damage on a successful weapon attack. The default stat setup is alright. Any other level combos delays Extra Attack. A bastardized build for no respecing could be Paladin 1 -> Warlock 5 -> Paladin 7 or Paladin1 -> Warlock 3 -> Paladin 5 -> whatever your finishing level split is. Hag hair for charisma if you care about endgame optimization, give it to someone else who doesn’t end up swapping stats later. If you want to improve your chances of it triggering, you can increase your Paladin's strength to increase its modifier to improve your hit rate. Stats: (Stats boosted through feats/potions/decisions except int which I am stuck using item for) STR 20 DEX 8 CON 18 INT 17 (using a certain item) WIS 10 CHA 16 Build -----Necromancer Wizard Lv1 to Lv6 (Core of the build) Oathbreaker Paladin Lv6 to Lv11 (double attack and spells fit thematically, companion I have for aura) For GWM take 2d6 + your weapon attacking stat + 10 and then multiple it by your hit chance - . Grab the hellrider bow to make sure you get good initiative rolls. Str, char and con are much more important. Only if you're trying to play BG3 as a validator for your orgasmic excel spreadsheet builds. As leveling you want to avoid power peak losses. usually want to keep it at 12. I think the two approaches to it would be either going all paladin with 3/4 levels in warlock for pact weapon (4 levels if you want the feat/ability score increase) so you can use charisma for attack/damage rolls or 4 levels paladin and 8 in warlock for a more spellcasting heavy approach. Gather your party and venture forth! Actually looking at this again, I don't think you CAN multi-class this. Lots of other classes will offer more useful features in levels 1-5 than paladin does from 8-12, making multi classes very attractive. Same applies to bg3. But that might be different for BG3's multiclassing rules. If the default is at 15 then that is no better than 14, so you can take 1 point out of that ability which is at 15 and in turn it gives you more points to spend elsewhere. I was thinking the first feat be an ability score improvement to get my Str at least to 18. Since stats boost your Spell DC (it's 8+ proficiency bonus + relevant ability modifier), a more spell-focused Paladin and Ranger will want more of the secondary stat, but you can build a character in either class without using spells that need the stat, like buffs or spells that modify attacks (smites don't use the paladin's CHA, for example A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. It’s not even the ‘best’ Paladin multiclass build. That said, you'll most often find your Paladin doing burst damage through Divine Smite. Choose fun spells to control the groups and help your allies. Dip 4 levels into blade warlock later so your attack will be using charisma instead. Gather your party and venture forth! You are proficient with range weapons! I think you can auto-change weapon loadouts in BG3? if so you can fire a few arrows that are actually stronger than your melee (1d8 vs 1d6) before closing in. Gather your party and venture forth! If you decide to start Bard as mentioned on another comment, you'd ignore Strength to start. You can put all your feats into ability score increases if you're not confident about what you're doing and just want a simple power-up. Min-maxed ability spreads tend to be something like 16/16/14 across your three most important stats. All good, the level six aura of the paladin adds their charisma modifier to saves, both to theirs and close by allies. Some people only take 6 levels paladin. 7: Paladin for smites 8: Respec to 5 paladin/3 warlock, letting you have the warlock goodies while retaining your second attack 9-10: Paladin for cha to saves aura + oath feature 11-12: At 7pal/3 warlock, it's your call. Feats: Great Weapon Fighting + Polearm Proficiency, 2x ASI (3 CHA, 1 CON) if you can get to level 20 3CHA/3CON if you give your paladin the CON necklace (I highly suggest you do) redo your Oath, Respec to Dex instead of CON - break your Oath again :). Aug 10, 2023 · Standard STR/CHA Paladin til lvl 5, then 1-3 levels in Blade Warlock. The rest you can dump charisma and be fine. fck irwn fjs iyd qzccy zirur vdbnvv hec xgokn uju