• Valve index dropped frames.
    • Valve index dropped frames Stuttering, very low fps, weird graphical glitches, and running on a good, up to date, pc. Using the Twitch chat app on the desktop just tanks the frames. Feb 2, 2022 · Posted by Sensationalist: “Valve Index low FPS / dropped frames with extremely low CPU and GPU usage in only some of the games” Yeah fair enough too. I’ve deleted the entire game folder and re-downloaded. FWIW I can only do 120Hz with Alex on my RTX 3090 and still maintain 150% Render resolution. Steam Vr still sets the resolution it just can’t manage refresh. 2016x2240 Is Valves Default resolution, yes but it’s not the panels technically native resolution. 15% Sep 17, 2023 · Hi, I have a DELL XPS with i9 13th gen, RTX 4080 and 32 RAM. If you drop below a threshold, you will get reprojection, where the headset shows the same frame, but slightly altered to fake a higher fps. Feb 29, 2020 · I’ve stripped everything off. I have to reinstall graphics drivers everytime I wanna play vr Jul 16, 2021 · Just a tough, as your specs should not have that bad dropped frame situation tbh My 6800xt runs the G2 with 100% steam vr SS really well. 48 and above. 26 unconstrained FPS with 7884 (62%) synthesized frames with 1 dropped frame and 1 Warp miss. The issue has been open for over 2 months with no fix. Nope the panel itself is 1440x1600 per eye. Index can run at 80,90,120, and 144. The VP2 beats the Index in terms of resolution, but falls short in binocular overlap, vertical FOV, and has some other issues with its design. I'm trying Eleven Table Tennis VR, CPU at 30%, GPU at 40%, with 5ms frame times on 144hz, but get soo many dropped frames. Dec 17, 2020 · Cross post form the Nvidia forum. Doesn’t matter what game I’m in, I can be just in the steam VR lobby and it will drop frames. Both of these are comfortable refresh rates (60 is the same we got on the dk2). Thousands upon thousands of dropped frames. Only difference is SteamVR only handles the resolution when the Vr compositor is the active window and on the index’s “desktop”. I've enabled direct pass through the dedicated GPU, the quality in the games is very good (HL Alyx auto selected high presets) but every time I move my head around the image stutters. Valve Index dropped / missing Frames with NVIDIA Driver 451. 48 or newer But when it comes down to it, fpsvr shows your fps and if you're not able to maintain for example 11ms frame times (90fps) then it'll halve your frame rate to 45 and guess the rest "reprojection". If you hit a certain reprojection ratio maximum, SteamVR will automatically run in a 2:1 reprojection ratio meaning half your FPS at the current refresh rate until the reprojection ratio falls below the maximum acceptable levels The GPU is NOT dropping frames though. Maybe It sounds like you're talking specifically about the Frame Generation feature of DLSS3, which is likely to be useless for VR anyway because it adds latency (it generates extra frames between two existing frames, meaning it has to delay the new frame until after the one following it has been generated). 9ms to render a frame before you reproject but 11ms at 90hz. 206x2240 is what it needs to be distorted to look Dec 21, 2022 · Hi all, TL;DR - I found that frame drop and stutter in SteamVR on my Valve Index rig was caused by USB conflict with my webcam. 2 weeks ago this was posted on the r/valveindex subreddit. 6GHz (5. I don’t have a solution, but I’m using a Valve Index on an i9 9900k with a 2080 TI and I’ve been running into the same issue. What difference does it make on the index? I just play my games at 120htz and know that my frame rates not gonna drop in the heat of the combat. Checking FPSVR, I don't ever really get reprojection, my frame times are all good. The RTX 4090 delivered 78. This is just launching Steam VR with VR HOME disabled. It’s infrequent, but race ending when it happens. And the session ended with a little over 8 thousand dropped frames. The rendered resolution should double or triple if you drop from 144 to 90. later frames dropped heavily (down to 4-5) I closed SteamVR and tried VRChat, same thing happened again. 0) PC1: i7 7700k My specs: i9-10900k @4. Anyone else had this issue? Thanks According to slide 20 from Alex Vlachos's "Advanced VR Rendering" talk at GDC 2015 valve can't directly get the time to the next vsync, which is necessary to schedule rendering just in time for the frame to be displayed. I have checked to ensure that all my drivers for my hardware is up to date along with graphics drivers etc. Still many applications drop frames a lot, in my case application frames drop most. I think I had like 7000 dropped frames in 10 minutes. Now we see a noticeable performance improvement using DLSS Quality using a RTX 2080 Ti when the Index panels’ refresh rate are increased to 120Hz with High settings at 110% resolution. I also have pretty expected performance in some of VR games: Dec 17, 2020 · Cross post form the Nvidia forum. May 28, 2019 · Here are 10 things about Valve new Index VR headset and controllers that you may have missed. It happens in all games. There is no need to drop to 80Hz unless you're trying to push the Index with a weak card. TV uses similar thing! Still interesting. I mean this kinda makes sense, 3-4 screens that aren't showing that much other than websites, few videos, even a pretty normal game, is gonna take less resources than putting out VR displays plus rendering considering VR HAVE to be extra high frame rate than like an acceptable 60+ FPS on monitors. The official subreddit for the Real Solar Not even kidding! There is no tearing/motion blur. I know performance isn’t the issue because it ran perfectly before. PNG, GIF, JPG, or BMP. Interesting that you're still dropping that low though. 5%, and Quest 3 enters at a very low 0. Single digit dropped frames on 1 laps of nords (3-6 usually, which i see maybe 2, rest are unnoticeable) Also, dont use any of the reflection settings ingame gfx options. I'm not usually one for the forums but having seen the amount of frustration caused by frame drop & stutter, I thought I Symptom DetailsIssue: Approximately every 30-40 seconds I'm dropping a frame. I would treat that as the driver issue u/LJBrooker described until proven otherwise. Features 108° FoV, 1440x1600 per eye resolution, 144 Hz refresh rate, 6 DoF tracking. Another issue is that don't try to stream with this card. I only see purple lines and thats it. Same here. Something happened between my first playthrough on launch day and now, a year later. Basically it's a more aggressive version of motion smoothing. Increasing the application resolution can increase the smoothness of the graphics and allow your computer to take full advantage of your headset's resolution, at the expense of additional workload on the GPU, i. This happens incredibly frequently, activating puzzles, fighting enemies, walking into new areas, reloading gun etc. My rig: Ryzen 7 3700X@3. So when setting it to 120fps, if it falls behind it will skip every other frame and effectively drop back to 60fps. I haven’t found anything on the client end that can be changed to fix this. At 120hz it wouldn't go lower than 60fps. Conditions: Seemingly happens anytime VR is open. May 1, 2023 · PNG, GIF, JPG, or BMP. I recently built a brand new PC on next gen hardware. The load of the GPU or CPU doesn't matter. e. It extrapolates from current frame and then insert one frame after each real frame, effectively doubling the frame rate. This removed essentially ALL load from the GPU and CPU, the frame render times were something silly like 0. Valve Index controllers) with those of another ecosystem (e. Mar 30, 2020 · Hi There, I'm at a bit of a loss with a few of the issues I am having and was wondering if anyone has had these issues before and know how to get past it. These cause a lot of dropped frames. 2 970 EVO samsung plus MOBO: Z370 A Pro Here are all the different types of stutters I get, I get smooth and low frametime performance and out of nowhere I get a pink spike, a whole mess in the cpu frametime graph, or a red spike in gpu frametime, its nauseating PNG, GIF, JPG, or BMP. Mar 9, 2025 · PNG, GIF, JPG, or BMP. My valve index is dropping frames. Aug 30, 2019 · Your headset has a given screen resolution. Now 1 dropped frame maybe in a minute or so. Hello. I've tried many things but nothing solved the issue. . 09 on Windows 20H2/2009 and as expected I’m getting random frame drops, roughly 15-20 every 5 minutes. 144Hz will not work; will give a blank screen. 89 drivers (Aorus RTX 3070, Ryzen 5900x). I have XTU monitoring and no throttling is happening. Mar 2, 2022 · I just recently got in my Valve Index my completed the entire setup process including updating all the hardware (Base stations, headset, controllers) after loading into SteamVR Home everything was running great, about 5 min. I just recieved my Valve Index and im experiencing alot of stuttering when i move my head, this is in every application and even in SteamVR home. The typical time my system will delivering a frame in will be 1ms, so loads of headroom in theory. My specs: GPU: GTX 3080 FTW 3 (no overclocking) CPU: i7 8700k @ 4. if your GPU is not fast enough to keep up, it will drop frames (reduces frame rate). Everything will be buttery smooth, except every 10 seconds or so (but the actual period is random) it will drop a frame or two and stutter. g. Wetware Prescription Glasses. r/RealSolarSystem. 87 drivers, with no improvement. * if you have a 2000 series card or older, use drivers 446. The Advanced Settings tool is showing dropped frames, reprojection (if enabled) and high frame timings. 4ms, and yet it would still drop frames with the pink/purple "Display Error" bar. Seems frametimes are more stable when loading the gpu so it doesnt go in "power save mode". When playing on Island of tabor my frames often drop in certain areas, possibly an internet issue. But, I can get 0% frame drops and 0% synthetic frames in every single game at 90Hz and probably 95% of games at 120Hz. 1. I have a 2080Ti and index and if I turn off my pc and turn it on to start steam vr I get dropped frames so bad it is a literal slide show. 3Ghz), 32GB 3200MHz, 16TB SSD "Ask not what VR can do for you, but what you can do for VR" 3 Kudos Dec 23, 2020 · Hi Everyone, just in case you haven't already knew these tweaks, I wanted to gather all the steps I did to make the game run smoothly. New Build is as follows: Windows 10 NVIDIA 3070 ti AMD Ryzen 7 7700K 32gb of DDR5 5600 Ram In comparison, my old build that had no problem running my Index: Windows 10 NVIDIA 1660 ti I5-9600K 16gb of DDR4 3000 Ram I have gone over quite This is how you fix You Valve Index dropping frames/StuttringIf you have any more questions dm me on discord at @DayTrip#7397 Recently I bought Valve Index. Everything was working fine no stutter, no issues, not purple spikes until just recently. With this update, with the valve index (not tested yet with the OG HTC VIVE) after around 2 hours of game play my frame-rate noticeably drops, I mean after 3 hours its literally 1 frame ever 3 seconds and my GPU is at 100% utilisation, even if it is not running a game, and all 3rd party Apr 30, 2021 · This topic [about] dropped frames (purple lag spikes) in VR is huge problem right now for all users using VR. I posted this in Nvidia forums just now to @Manuel in response to the 466. I'm like why? I'm using OBS for everything. Had an HTC Vive upon first release. So my question is whats the problem and how to fix it? Thank you The Valve Index performance graph basically hovers around 8ms, and frequently spikes above 11ms, which is when I get the frame drop. Apr 12, 2025 · PNG, GIF, JPG, or BMP. 120 is less, but still buggy, 90 is fine. Total crap-show. Everything is fluid and I have no complaints. I think DR2 natively supports oculus and a lot of people when I was looking for the dropped frame solution stated that it wasn't fair that the game ran so much better on oculus than other platforms. If you wonder why your system drops frames (pink lines in SteamVR graph) or the VR experience is not smooth, the root cause is Nvidia driver 451. The dropped frames counter in Link Details does correspond to the visible stutter, along with the momentary drop in frame rate shown in the video. Recently I bought Valve Index. If I set my refresh rate on the Index to 120hz or 144hz, I cannot seem to get rid of the consistent frame drops over the course of a play session. 63 unconstrained FPS together with 6346 (50%) synthetic frames but with no dropped frames nor Warp misses. So just lowering the frame rate is a simple way to avoid reprojection by giving the GPU more time to render a frame. ASW in the Valve Index is called Motion Smoothing, but VaM ignores this setting and runs at whatever FPS your hardware is capable of maintaining. Firstly tested 457. Would the game run at a permanently reduced 50 Hz to always render pairs of 1 real frame and 1 reprojected frame (rendering 1 in 2 frames, reprojecting 1 in 2), or would it be continuously adjusting the game's update speed back and forth between 50 Hz and 100 Hz to average 75 Hz (rendering 3 in 4 frames, reprojecting 1 in 4)? Apr 28, 2023 · With the Valve Index, I had to drop the speed down to 120Hz. You can run your index at 144hz, but with less than 72 frames (24-72), so the rest are just interpolated. Valve Index Settings. There is no way you should be dropping to sub 60fps or so in Alyx, at 150% on Feb 29, 2020 · Still have the same issues here with the micro stutters/dropped frames. Members Online Steam Hardware Survey October 2023: Index reaches a new max with 21. I got a brand new 3090 Aorus Xtreme and man I was dropping frames left and right. The Index has a higher FOV and refresh rate, and better audio and mics. Have a RTX 2070 and Ryzen 7 3700x. 6GHz; 32GB RAM; ASUS Prime something-or-other II; RTX3060Ti (formerly GTX1660 Super); couple of bells; one or two whistles. I was getting dropped and reprojected frames left and right, but saw that I was using about 3. Symptom: I can see the screen judder and fpsVR also shows the dropped frame as a pink line in the frame timings. Sep 18, 2019 · Okay, I'm not sure who else has this and I've not gotten round to asking others in vr who have an Index. I've been playing HL-Alyx for the last week on a new Index and new PC where i've been encountering dropped frames (the view freezes for half a second then continues), low resolution textures when approaching walls and objects with some pop PNG, GIF, JPG, or BMP. Nov 29, 2019 · Hi. [6] On the other side, if the frame rate increases beyond the target frame rate, the system automatically increases the Level of Detail to improve the visual quality of everything. The Valve Index is a PC-powered VR headset, released 2019. Announced on April 30, 2019, the headset was released on June 28 of the same year. Jul 2, 2021 · lighthouse: LHR-12345678 H: Assertion failed: Explicit right sync does not match pending frame lighthouse: LHR-12345678 H: Assertion failed: Explicit right sync does not match pending frame lighthouse: LHR-12345678: Triggered keepalive (failed) lighthouse: LHR-12345678 H: Resetting tracking: no optical samples for 2039ms lighthouse: LHR Mixed VR refers to using components from one ecosystem (e. If you are getting reprojection on 120, try 90 or 80. When reprojection kicks in it cuts your actual fps in half so 120 to 60. At 144hz you have 6. Thus they guess based on the time provided by the DirectX API for the last vsync. 14. And for some reason, I am getting sever frame drops every few seconds to the point that it is nauseating. Try using 90Hz, not 144Hz. 8ghz RAM:32GB 3600MHZ SSD: M. Application frames dropped and compositor frames dropped in ODT both do NOT increment when it stutters. The problem occurs in all games as well as in SteamVR Home. My current system is: 10850K 10-Core 3. Down FPSVR and watch for dropped frames, you want it less than 2% Get fpsvr, and check if you are dropping frames. PSVR games that support the 120 Hz mode of the display usually run at 60 frames per second (fps Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. I'm not running out of headroom either. Oct 11, 2022 · The RTX 3090 delivered 46. System used for testing is: 3900x RTX 3090 (Forced max clocks) 32GB Ram 3600mhz Valve Index @ 120hz fpsVR was used to monitor dropped frames. All services and removed all applications not needed. I found semi solution for this but it depends on the hardware you got (paste from my topic nvidia forum): 0. The very first try was miserable. It's particularly frustrating, because during my first run (Valve Index, RTX 2070, Ryzen 5 1600x) the game was silky smooth as butter with not a single frame dropped, and was just an absolutely perfect dreamlike high-framerate experience, even on high settings. Had Nvidia 460. Using DDU (Display Driver Uninstaller), uninstalled them in safe When I use my Valve Index, I'm getting severe stuttering whenever I move my head. My sons get nearly the same with their Indexes and 2080 Ti's. For discussion of the Valve Index. Tried the recommended fix here of installing the 445. For brief brief drops the magic algorithm may drop to 40 or 50 something before managing to engage reprojection. Seems to have started after changing mobo, CPU, and switching to Windows 11 from 10. All at 150% SS minimum. The 72FPS you're seeing on FPSVR in HLA should be due to motion smoothing- I assume you're running Index at 144Hz? Whenever frame times can't meet target and reprojection/motion smoothing kicks in, the framerate will cut to half the refresh rate and it will insert interpolated frames to keep the smoothness up. Issue with newest driver 456. Yes lowering to 90hz drops the floor for reprojection. 11 release and the still open ticket: *********** [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. It's like day and Issue with newest driver 456. 71 but already since the NVIDIA driver version 451. One frame is dropped at irregular time intervals. I’ve changed USB ports too but still dropped frames and micro stutters during the first few corners. So I’ve had my index for a few months now and things have been fine but recently my headset is now dropping frames everywhere. Valve Index Headset, Index Controllers, HTC Vive Base Stations (1. Has a 4090 an OC'd 12900 and a Valve index and still gets lots of stutters on AMS2. The smaller the pixels get, the less of an effect it has. If you're dropping into reprojection you need to lower your settings, resolution, or refresh rate to something you can maintain. I only have steps for Nvidia cards, not sure about AMD. But if you set it to 90fps, then if it falls behind it will skip every other frame and effective drop back to 45fps, which is nauseating. Like a 2070 or less. If we set these settings to off we are in a way reverted back to the old LOD system and Racing staff state that we will then have worsen performance. Apr 17, 2023 · Valve Index, Oculus Rift CV1 & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5. Which is incredibly jarring. I have a MSI AMD Radeon RX 5700 XT. 9GHz 3090 FTW3 Ultra Hybrid 64GB DDR4 Ram All games on nvme. Mar 18, 2025 · PNG, GIF, JPG, or BMP. However, the only way that the RTX The Index has the same res, but the VP has pentile OLED so more perceived SDE. Changing the in game settings didn't help at all initially. And as I said, this is when I have not even loaded a game. The Valve Index is a virtual reality headset created and manufactured by Valve. Then upgraded to the Index. The ACC racing experience is better with the RTX 4090. 32 Unconstrained FPS with no dropped frames or Warp misses and only 96 synthetic frames were needed (1%) with Quality DLSS On. I use two computers to stream with. In short: * If you have a 3000 series card, NO FIX. idk im pretty sure it drops a couple frames im not sure how to describe it its like when ever i move my head the colors of objects get dragged into others and the goes back immediately after A single frame drop can activate reprojection/motion smoothing. I had issues with 90% of my games too. Just tested it for about 10 minutes. Instant response! I was completely blowed away by smothness of 60 fps on VR! I googled it and it basically is interpolation. This is a place to discuss and troubleshoot Mixed VR setups. If you are due to get new prescription glasses, ask to get anti-glare and polarized lenses. Any suggestions on how to fix it so I can have spectator mode / VR live view without causing crazy lag spikes, high reprojection, dropped frames? Apr 3, 2021 · It delivered 150. 48. 1GHz TurboBoost) MSI MEG Z490I UNIFY 32GB CORSAIR VENGEANCE 3200MHz (2x16GB) NVIDIA 10GB GeForce RTX 3080 Windows 11 I have pretty solid performance in non VR games and don't have any issues. Apr 11, 2023 · Valve Index RTX 3060 AMD Ryzen 7 5700G 16 GB of RAM Upon pressing the auto-detect button it sets it to all epic settings. If only the Valve Index is plugged in, it seems to do well. This is how you fix You Valve Index dropping frames/StuttringIf you have any more questions dm me on discord at @DayTrip#7397 Issue with newest driver 456. TL;DR: Valve Index has high reprojection % and dropped frames when there is a monitor plugged in. 20ms extra latency isn't a big deal in Valve has added a new feature to the beta build of SteamVR. Although I somehow even lag in the tutorial. This happens in games, in SteamVR Home, and in the void-with-grid-lines you get if you exit Home. Apr 14, 2021 · Hi There, With regard to ongoing issues with SteamVR, Valve Index, Nvidia 3000 series cards, and frame drop/stuttering. However, in VR the two big ones are resolution and frame rate. 48, problems with the frametimes have occurred in Steam VR with the Valve Index. Read online how tracking and RGB software can cause issues so I unistalled the Aorus RGB fusion, Aorus OC software, MSI afterburner and the works. I’ve unplugged all devices not needed leaving only my valve index and DD2 plugged in. The average user couldn't tell if their super-sampling was on or not while using a rift or vive. Enabled: SteamVR will reproject (artificially create) frames that are dropped to meet the necessary HMD refresh rate. Eg put settings on ultra and scaling on 125-150% depending on game. When I switch to 144hz, I get ~3 dropped frames per second. Reverb G2 headset). I will update whether that resolves the issue or not. I'll be able to see the dropped frame(s) on the Steam frame timing graph and also in fpsVR. File must be at least 160x160px and less than 600x600px. Since then, it has come to light that this issue affects not only Valve Index users, but anyone using an nvidia graphics card with drivers newer than 451. 7GB of my 8GB VRAM. The second play through has been nothing but issues. Does anyone have any ideas? Or anything else I should look for the next time I play? EDIT: For anyone else who happens to see this, Valve is sending me a replacement cable. I tried to do the remove all vr usb devices and replug the headset after restart. cufc zbmj ebjkcnk auqxm kvluvo wafphgn tezs qyz yzxx bfrajr